Tuesday, August 09, 2005

corpgame2

check out post secret

or check out the corporation game new rules. a little edited, what do you think?

Corporation game
Creators: Ben, Raph, Brandon, Sarah, May, Braden
There will be an organiser, a dealer who deals the cards and keeps order
Break the class into 3 groups of 7. Each of these groups is a corporation
Each corporation picks a random colour card to be allocated red, blue or green viewpoints. They will use these viewpoints to inform their task
Each person from each corporation takes a card from that colour pile at random. In each group there should be the roles of economy, aesthetics, manufacture, technology, laws and standards, marketing and ergonomics/emotional/psychology. The person who draws that card plays that role and is concerned with that role only.
A task is given. All corporations are to complete that same task. In this case, the tasks are some of the competitions which we have been given.
At 2 evenly spaced points in the game, the dealer will draw a card for each corporation. This is an event card. The event changes the artificial climate in which the game operates. The event may effect one or more roles.
The time frame for each task is 2 weeks, or two 4 hour sessions.
Session 1:Introduction and dealingDiscussion and concept generationFirst concept(possibilities for model/storyboard/rendering/discourse/explanation/research for presentation next week)
Session 2:PresentationFeedback and constructive criticismdevelopmentFinal Product
At the end of session 2, there will also be feedback concerning the working nature of the game, where motions to change the form of the game can be put forward to the creators.

Conflict resolution: In the event of a conflict of interest between roles within a corporation, every role will determine whether the decision affects their role. If it does, then they must take a position either for or against. The position with the most people has a weighted effect within the resolution which will take the form of a scissors paper rock contest. The aim is to kill the opposition with SPR. For example, if 5 are for and 2 against, the ‘2 against’ have to win 5 times between them to ‘kill’ the other position. The ‘5 for’, only have to kill twice.

In the event that there are not enough people for each corporation the following adjustments will be made, in this order, if necessary:
Merging manufacture and technology
Merging marketing and laws and standards
Merging aesthetics with ergonomics etc.

In the event that the game must be played over a shorter period, the final stage will be a presentation to the other corporations. All entries will be deemed successful or not by the dealer.

2 Comments:

Blogger ben said...

i'm not sure if i can be bothered making the scissors paper rock dice, it would mean we'd have to make one for every corporation, and doesnt it take away from the idea of the SPR?

5:17 PM  
Blogger ben said...

i went looking for pictures of scissors paper rock and found saom awesome websites - see sPR in the links section... he he he i'm tempted to buy the t-shirt

5:30 PM  

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